Game data › Buildings

Merchant's Hold

Vastly expands your city's trade fleet, caravan network and resource capacity - at the cost of opening the city to attack. A Merchant's Hold is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.

CategoryCore and unique buildings
RequiresTown Center level 9
Size2 × 2 tiles
Maximum level10
UniqueOnly one per city
All levels together865,000 clay, 4d 16h 20m

Numbers for this world: speed ×3. Build and training times are at 100% construction and recruitment speed, before bonuses from your Town Center, research and items. About world speed

Levels

LevelClayBuild timeTotal timePointsCity storage bonusCaravan bonusShip bonus
120,0006h6h45%5%20%
225,0007h13h1210%10%40%
330,0008h21h2415%15%60%
440,0009h1d 6h4820%20%80%
550,00010h1d 16h8025%25%100%
675,00011h 20m2d 3h 20m12030%30%120%
7100,00012h 40m2d 16h16835%35%140%
8125,00014h 20m3d 6h 20m22840%40%160%
9175,00016h3d 22h 20m30045%45%180%
10225,00018h4d 16h 20m40050%50%200%

Build time is for one level. Total time is from level 1 up to that level. Points count towards your score.