Merchant's Hold
Vastly expands your city's trade fleet, caravan network and resource capacity - at the cost of opening the city to attack. A Merchant's Hold is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.
CategoryCore and unique buildings
RequiresTown Center level 9
Size2 × 2 tiles
Maximum level10
UniqueOnly one per city
All levels together865,000 clay, 4d 16h 20m
Numbers for this world: speed ×3. Build and training times are at 100% construction and recruitment speed, before bonuses from your Town Center, research and items. About world speed
Levels
| Level | Clay | Build time | Total time | Points | City storage bonus | Caravan bonus | Ship bonus |
|---|---|---|---|---|---|---|---|
| 1 | 20,000 | 6h | 6h | 4 | 5% | 5% | 20% |
| 2 | 25,000 | 7h | 13h | 12 | 10% | 10% | 40% |
| 3 | 30,000 | 8h | 21h | 24 | 15% | 15% | 60% |
| 4 | 40,000 | 9h | 1d 6h | 48 | 20% | 20% | 80% |
| 5 | 50,000 | 10h | 1d 16h | 80 | 25% | 25% | 100% |
| 6 | 75,000 | 11h 20m | 2d 3h 20m | 120 | 30% | 30% | 120% |
| 7 | 100,000 | 12h 40m | 2d 16h | 168 | 35% | 35% | 140% |
| 8 | 125,000 | 14h 20m | 3d 6h 20m | 228 | 40% | 40% | 160% |
| 9 | 175,000 | 16h | 3d 22h 20m | 300 | 45% | 45% | 180% |
| 10 | 225,000 | 18h | 4d 16h 20m | 400 | 50% | 50% | 200% |
Build time is for one level. Total time is from level 1 up to that level. Points count towards your score.