Buildings
Numbers for this world: speed ×3. Build and training times are at 100% construction and recruitment speed, before bonuses from your Town Center, research and items. About world speed
Core and unique buildings
The Town Center, the city wall, huts and the unique buildings that change what a city is.
Town CenterIncreases the number and type of buildings you can place as well as increases city storage.CastleEnables PvP for the city, increases command count, adds to your maximum army size, and boosts your Trade Ship count. A Castle is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.City WallAdds a defensive bonus to all defending troops.Craftsman's HutIncreases the build speed of your city and adds a bonus to adjacent resource buildings.MonumentA sacred monument that provides belief to the alliances that own them. Monuments cost large amounts of resources from the player building it.KeepThe Keep increases your city's overall troop capacity. A Keep is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.Hall Of ArtisansThe Hall of Artisans Increases Overall Resource Production. A Hall of Artisans is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.Merchant's HoldVastly expands your city's trade fleet, caravan network and resource capacity - at the cost of opening the city to attack. A Merchant's Hold is a unique building that cannot be destroyed once built, and prevents other unique buildings from being built.
Resource production
Buildings that produce wood, clay, ore, grain and silver every hour.
Forester's CampProduces Wood, gains bonuses from adjacent and diagonal forests.Clay PitProduces Clay, gains bonuses from adjacent and diagonal Clay Deposits.FarmProduces Grain, gains bonuses from adjacent and diagonal Lakes.Ore MineProduces Ore, gains bonuses from adjacent and diagonal Ore Veins.BankProduces Silver, gets bonuses for adjacent or diagonal Markets and Seaports.
Production boosters
Buildings that raise the production of nearby resource buildings.
Lumber YardIncreases wood production of adjacent Forester's Camps. Only 1 can affect each Forester's Camp. Increases the wood storage capacity of adjacent Storage Depots and Hidden Caches. Allows your city to produce Lumber from WoodBrickyardIncreases clay production of adjacent Clay Pits. Only one(1) can affect each Clay Pit. Increases the clay storage capacity of adjacent Storage Depots and Hidden Caches. Allows your city to produce Brick from Clay.Flour MillIncreases grain production of adjacent Farms. Only 1 can affect each Farm. Increases the grain storage capacity of adjacent Storage Depots and Hidden Caches. Allows your city to produce Bread from GrainOre SmelterIncreases ore production of adjacent Ore Mines. Only 1 can affect each Ore Mine. Increases the ore storage capacity of adjacent Storage Depots and Hidden Caches. Allows your city to produce Steel from Ore.
Military
Where troops are trained.
Infantry GroundsCan allow Footman, Crossbowman, and Pikeman to be recruited and increases the speed at which they recruitCavalry GroundsCan allow Riders, Mounted Archers, and Heavy Cavalry to be recruited and increases the speed at which they recruitSiege WorkshopCan allow Rams, Mangonels, and Trebuchets to be recruited and increases the speed at which they recruit.Naval YardCan allow Corvettes, Galleons, and Dreadnaughts to be recruited and increases the speed at which they recruit. Can only be built in cities on water.Warrior's TempleCan allow Clerics, Crusaders, and Governors to be recruited and increases the speed at which they recruit.Arcane SanctumCan allow Arcanists and Elementalists to be recruited and increases the speed at which they recruit. Allows your city to produce advanced resources from basic resources for research.
Housing
Troop space for your army.
Storage
How much your city can hold, and how much is hidden from plunder.
Storage DepotIncreases the storage capacity of your city.Hidden CacheProtects resources from being taken from you city by other players in Plunders and Assaults.
Trade
Caravans and ships for moving resources.
MarketProvides your city with Caravans for trading. Boosts the silver production of adjacent banks.SeaportProvides your city with Trade Ships for trading. Boosts the silver production of adjacent banks.
Towers
Defensive towers that strike attackers.
Rider TowerIncreases the defensive value of Riders in your city. Allows you to see incoming attacks to your city.Pikeman TowerIncreases the defensive value of Pikeman in your city.Crossbowman TowerIncreases the defensive value of Crossbowman in your cityCleric TowerIncreases the defensive value of Clerics in your city.Mangonel TowerIncreases the defensive value of Mangonels in your city.
Ambushes
Hidden defences against one type of attacker.
Infantry AmbushPrevents some attacking Infantry units from participating in an attack on your city, weakening the attacker. Stops a maximum of half of ambushed troop type.Cavalry AmbushPrevents some attacking Cavalry units from participating in an attack on your city, weakening the attacker. Stops a maximum of half of ambushed troop type.Arcane AmbushPrevents some attacking Arcane units from participating in an attack on your city, weakening the attacker. Stops a maximum of half of ambushed troop type.Siege AmbushPrevents some attacking Siege units from participating in an attack on your city, weakening the attacker. Stops a maximum of half of ambushed troop type.
Resource nodes
Natural tiles in your city. Demolishing one gives 750 of its resource and frees the tile.